Shell Morphology Lab
3D 打印预览 · 网格 10 mm3D print preview · 10 mm grid
单指拖动旋转 · 双指缩放 · 双击复位
Drag to rotate · pinch to zoom · double-tap to reset
圆形壳口 · 卷紧 → 拉高 → 松开 Round aperture · coiled → tall → uncoiled
长形壳口 · 锥形 → 高塔 → 宽体 Long aperture · cone → spire → broad
越张越开 · 鲍螺 → 笠螺 → 蛤 Opening ever wider · abalone → limpet → clam
元胞自动机规则 Cellular-automaton rule
从形态到花纹,再到你的手心
3D 打印一枚属于你自己的海螺
From form, to pattern, to the palm of your hand —
3D print a shell of your own.
3D 打印方式 Print style
壁厚 Wall thickness
导出的是哪一枚?就是屏幕上这一枚:形状、规则编号和初值都一样。尺寸指最长边;壁厚 1.6 mm 约等于 0.4 mm 喷嘴走 4 圈。
The file is exactly the shell on screen: same shape, rule and starting row. Size is the longest side; a 1.6 mm wall is about four lines of a 0.4 mm nozzle.
三种方式怎么选 纯形态:最简单,任何 3D 打印机都行。浮雕花纹:一卷耗材就能摸到花纹,推荐。双色花纹:最像屏幕,最好用双喷头 3D 打印机。比 3D 打印精度还细的花纹(浮雕约 0.7 mm、双色约 0.8 mm)会自动简化:大块的图案保留下来,碎点去掉。
Shape only is simplest; relief gives a pattern you can feel with one filament (recommended); two colours look most like the screen, best on a dual-nozzle printer. Pattern finer than the printer can draw is simplified: large shapes stay, specks go.
零废料的双色效果 用浅色耗材 3D 打印浮雕版,再用深色丙烯颜料干刷,或用马克笔轻扫凸起的格子,花纹就出来了。只用一卷耗材,也很适合做亲子工作坊。
Zero-waste two-tone: print the relief in a light filament, then dry-brush the raised cells with dark acrylic or a marker. One filament, and a good family workshop.
双色怎样少浪费 ① 首选双喷头 3D 打印机(如拓竹 H2D):两种颜色各用一个喷头,不用来回冲刷。② 单喷头加 AMS 的机型也会自动换色,但每次换色都要冲掉一段料,花纹越细、越高,冲刷越多。可以一盘多打几枚,冲刷次数不变,分到每一枚就少了;在 Bambu Studio 里把冲刷体积(Flushing volumes)的倍数调到 0.5–0.6;或在平台上加一个不在乎颜色的小物件,右键选冲刷选项(Flush options),勾选“冲刷到此对象”(Flush into this object),废料就变成那个小物件(需要开启擦料塔 Prime tower)。③ 尺寸小一些、放得平一些,需要换色的层数也少。
Best on a dual-nozzle printer (e.g. Bambu H2D): one colour per nozzle, no purging back and forth. Single-nozzle printers with an AMS switch automatically but purge at every change: print several shells on one plate (same number of changes, shared), set the flushing multiplier to 0.5–0.6, or flush into a colour-doesn't-matter object (needs the prime tower). Smaller and flatter also means fewer changes.
在 Bambu Studio 里 把文件拖进去。双色文件会弹出颜色匹配窗口,把两种颜色分别对应到两卷耗材。然后用“放平”(Lay on face)选一个稳的底面,开启自动支撑,切片,开始 3D 打印。鲍螺、笠螺、蛤开口朝下最容易 3D 打印;鹦鹉螺和解旋螺悬空多,可以沿卷曲平面切成两半再 3D 打印。
In Bambu Studio: drag the file in; for two colours, match each colour to a filament in the import dialog. Lay it on a stable face, turn supports on, slice. Abalone, limpet and clam print best opening-down; the nautilus and the uncoiled shell are easier cut in half along the coiling plane.
每一枚螺壳,都是长在螺线上的时空图。
Every shell is a spacetime diagram grown along a spiral.
壳口是一个小圆:每转一圈,放大同样的倍数(W),离轴一段距离(D),再沿轴下移一点(T),便长出螺壳的形状;壳口边缘的细胞只看左右邻居,按同一条规则一行行涂色,便织出壳面的花纹。简单的规则反复迭代,算出复杂之美。
The opening is a small circle. Each turn it widens by the same factor (W), keeps its distance from the axis (D) and slides a little down it (T), and the shell takes shape; cells along the lip watch only their neighbours and colour row by row under one rule, weaving the pattern. Simple rules, iterated, compute a complex beauty.
现在,拨动参数,创作属于你的海螺吧
Now move the sliders and create a shell of your own
做好了,就到“生成”里,把它 3D 打印出来,带回家。
When it is ready, open 3D Print and print it to take home.
键盘:空格 重新生长 · R 随机一枚 · ← → 切换物种 · S 自动旋转 · 0 重置视角
Keys: Space regrow · R random · ← → presets · S auto-rotate · 0 reset view
模型来源:螺壳形态的参数,参考古生物学家劳普的螺旋卷曲模型(D. M. Raup, 1966)与 Stephen Wolfram《一种新科学》(A New Kind of Science, 2002)中的贝壳生长模型;壳面花纹依据 Wolfram 书中的元胞自动机。
Sources: the shell-shape parameters draw on palaeontologist David M. Raup’s coiling model (1966) and the shell-growth model in Stephen Wolfram’s A New Kind of Science (2002); the surface patterns follow the cellular automata in Wolfram’s book.
展览 · 螺中宇宙,数学之美 The Universe in a Shell · The Beauty of Mathematics
by 林辰芳 2026
风格 Style
色彩 Colour
外观 Surface
画幅 Format